Introducing Xenki - Source now availible

July 30, 2008 – 6:19 am

I’ve put the source for my previous XBAP experiment online on the OpenSim forge - we’ll move this over onto a dedicated system and setup SVN there. For now it’s just a convenient location for the code. In the process, we’ve christened it “Xenki” - it’s a mix of “X” (for XBAP) and “Enki”, an ancient god of crafts.

You can download the sources from the following URL:
http://forge.opensimulator.org/gf/project/xenki/frs/?action=FrsReleaseBrowse&frs_package_id=6

A warning in advance - the quality of this code is approaching rock bottom, the handling of triangles for instance is terrible (we create a seperate 3DModel instance for each triangle in the scene. You have been warned). It’s probably going to need a scrap and rewrite with a bit more forethought to the design - this was an initial “will this work?”

I’ve registered the domains, so we’ll have something up shortly - if your interested in contributing, leave a comment and I’ll get back to you once we’ve got some SCM up.

Enjoy.

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